Hypershunt starsector. EDIT: Wanted to add that one thing I had trouble verifying was...

Ships. All ships can be categorized into one of six classes: Fighter,

Wow, Hypershunt Tap would actually be good on this planet. Mining, refining, heavy industry, fuel production and high command can all use their respective colony items on this world. You don't even have to worry about losing transplutonic supply from losing a supply ship since it would be mined and refined on the same planet..Encountered as part of Sub-Ordos and Ordos, this fast and aggressive Battlecruiser features a powerful array of frontal firepower, which it could put to great use as part of a battle line, using its system to close gaps to vulnerable targets. As piloted by the AI, however, the ship's high speed means it is often the first to make contact with the opposing fleet, and its wild charge forward ...Focus one of the tesseracts, stay in range of your para. Drones don't have 360 shield, so, if it's distracted, sneak up behind and bite him in the ass with a well timed reaper. Once it will split up, immediately switch your attention to the last one. Para won't be able to finish fragments off, but they won't be able to deal with capital either ...use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. (you have to switch of the "inhabited" thing on the map options in the bottom left) and it will have a hypershunt. IrresponsibleWanker • 1 yr. ago. But what i want is to spawn one, not locate. VengefulJeweddit • 1 yr. ago.5 comments Add a Comment Erund • 1 yr. ago By the time you're in a position to use a Coronal Hypertap and have been lucky enough to find the module that even allows you to use it, you'll have a size 6 mining colony at least.How about this: Since hypershunt are so rare and so guarded, and so fucking expensive to repair, buff. Range: 10LY to infinite. Cost: 10 transplutonics to 5 transplutonics. Benefits: +1 industries to +3 industries. Perk: High Powered Computational matrix : all AI cores used in this market have their buffs increased by 15%, overclocks ... Before it was outmatched by the brutal economic efficiency of the Atlas superfreighter, the Colossus heavy freighter formed the core of Domain frontier supply fleets. Thicker than strictly necessary hull plating provides protection against cosmic hazards both natural and human.The Colossus is a sturdy and venerable hull well-suited to conditions in the post-Collapse Sector, albeit possessing ...25. r/starsector • 1 mo. ago. Behold, I have returned to infest your nightmares once again. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. I've grown fond of this combat ring/star type of abomination. 1 / 2.Campaign mode was originally introduced in the 0.5 Alpha preview. In Campaign mode, the player starts off with some supplies and small fleet depending upon their choices when creating their commander. The player can move the ship by clicking on a target or a destination. Fleets belonging to factions will also patrol the cosmos. You can choose whether to attack or run from them, although only ...၂၀၂၃၊ ဖေ ၂၇ ... This troubles me even more after understanding their power because how does this thing function. How does it gather power from the sun, ...Inactive Gates can be found when exploring the sector. For the most part, they are found as ship graveyards; usually, combat-oriented ship derelicts can be found here. Derelicts orbiting the gate may carry Survey Data, sleeper pods, and information regarding other derelicts in the sector. A stable debris field may also be present for valuable salvage; salvaging the debris field requires 160 ... Cryosanctum is a special non-industry structure. It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system. Cryosanctum does not provide any benefits to the colony. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. Cryosanctum produces the following commodities; Harvested Organs; equal to colony ...Colonies are player-owned settlements on planets within the sector. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Colonies were added in version 0.9a. An in-progress blog post is available at dev blog post ...you're gonna need either 20k fuel to start that hypershunt to work at the end of those 11 months. Colony resources are on a logarithmic scale. As long as you meet the number required, it can cover every other colony that demands it. You produce 10 metals, it'll cover every base that demands 10 metals or less. Yea, it's confusing when you first .../r/starsector, 2022-08-03, 10:28:48 So both Coronal Hypershunts spawned in systems next to each other. 14 /r/starsector , 2021-05-29, 18:37:54Starsector full Longplay Part 19 - The 7th Hypershunt (Stars…Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Choose your faction (or establish your own) and dominate the Sector! 9.7MB ; 639-- Nexerelin. Overhauls. Uploaded: 23 Feb 2019 .The Pristine Nanoforge is a special item. It can be installed into the Heavy Industry and Orbital Works industries. Pristine Nanoforges have a base price of 200 000 credits. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Additionally, having a Pristine Nanoforge installed will increase the ship quality of ...The Orbital Fusion Lamp is a special Colony item. It can be installed into the Population & Infrastructure industry. Orbital Fusion Lamps have a base price of 150 000 credits. Counters the effect of Cold, Extreme Cold, Poor Light, and Darkness. To work out the positive effects of removal of these conditions, see Market Conditions.Alpha Site is a hidden "system" located approximately on the right upper corner of Hybrasil. As it has has no jump points the Alpha Site can only be reached by using the Transverse Jump ability. It contains only a single Irradiated rogue planet which was used by Tri-Tachyon as a secret research base before a strange incident led to its destruction. Alpha Site was home to Project Ziggurat, a ... Whether due to battle damage, manufacturing defects, or cycles of poor maintenance, this ship's drive field is suffering from permanently degraded performance. Maximum burn level decreased by %s. Sensor profile increased by 50%. Supply cost to recover from deployment reduced by 20%. 0.9.1 Split off from Degraded Engines Only up to date for version 0.95.1. It is likely still broadly correct but ...The Hostile Activity system is great - now add one for Redacted activity. Spoiler warning: don't read below if you haven't fought the redacted, gone to a hypershunt, or done the main storyline... TL;DR: Copy-paste the hostile activity system for the remnant. Increase/decrease remnant interest based on a variety of factors, and cause the remnant ...The storage capacity of this ship is significantly degraded. Crew, cargo, and fuel capacity reduced by 25%. Supply cost to recover from deployment reduced by 20%. This D-mod only occurs on civilian ships. Only up to date for version 0.95.1. It is likely still broadly correct but not verified for...That's a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. 221. MendezReddit • 5 mo. ago.It repairs hull and armor of one of your ships faster. I do not remember if it repairs CR faster too. (I do not think it does.) Faster repairs also increase the rate of your supply consumption. You do not save supplies by repairing faster. I find that CR, not hull and armor damage, limits how much my ships can fight, especially once I get ...About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...I have literally 3 planets with refining - with 5, 6 and that one with 9. I can raise accessibility to 250% and even that won't change it. The way Starsector works is that a single 8 production planet can sustain an infinite number of 8 and below worlds but even a 1000 production 8 planets won't supply 9. If you hover over it it tells you that ...Hyperspace is the main means of interstellar travel in the Sector. This topologically exotic medium of not-quite space-time is used by starships to side-step the speed of light for interstellar travel.Hyperspace To enter hyperspace a fleet must travel to and interact with a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the ...Coronal Hypershunt This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type II status. It is capable of extracting energy on an astronomical scale directly from the linked star.The rugged and eminently adaptable Mora was a common sight in the long-range surveying, mining, construction, drone handling, and use as mobile drydocks. Some hulls were even half-buried on alien worlds and used as armoured power-stations and workshops to form the core of new settlements. After the Collapse, Mora hulls were re-militarized ...Here you can see how i continue with the preparation of the colonization. Bounties help alot to increase the funds. I also found the seventh hypershunt.Here ...Back in the day with the very first patch that introduced them, barely anybody, as it was mathematically impossible to meet the transplutonic requirement of the required hypershunt tap (unless you personally, manually shipped and over stockpiled expensive transplutonics to meet the demand via artificially inflated stockpile for some months ...Any suggestions or personal preferances on fighting/scav/smug fleet compositions? been playing with default explorer starting ships and got to a point i have 9mil credits and confused on what to buy for what roles.. im wanting to build/buy ships i can swap in and out for certain situations ect and if possible the weapon/caps/vents & hullmod set ups for each ship you use, Playing TABS in the ...The Galatia Academy is an interstellar research institution and university in the Sector. Its campus is located in orbit of Pontus, a gas giant in the Galatia Star System. The Academy provides the Galatia Academy mission chain, the main story element of the game in Starsector 0.95a. A number of repeatable missions are also provided here until the …A Spaceport is a structure. Its construction is automatically begun for free at all colonies, or can otherwise be built manually if destroyed. A spaceport costs 50 000 credits to construct and has a build time of 15 days. Provides +60% accessibility to the colony. Allows the construction of an Orbital Station, Patrol HQ, Waystation, and Commerce. Provides +2 growth points to the colony. Note ...Basically title. I found 2 Hypershunt taps and a cryosleeper station, but forgot where. Anyway to see that? theres a mod called "scan those gates" which lets you find the location of all of them instantly, and captains log which adds a megastructures tab iirc, though the former might have it on its own, not sure.Missile. Unlike ballistic and energy weapons missiles are primarily used in a support role, lacking the magazine capacity for use as a primary weapon. Some exceptions exist with ships that have many missile slots and in particular with Expanded Missile Racks hullmod that are able to obliterate ships before running out of munitions.Colonies are player-owned settlements on planets within the sector. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Colonies were added in version 0.9a. An in-progress blog post is available at dev blog post ...The pinnacle of the Domain's battleship designs, though perhaps less the result of military necessity and more of the ambitions of certain senior strategic staff of the Domain Navy with considerable backing from the Tri-Tachyon corporation, among other major contractors.No ship can outlast or outgun the Paragon-class, a true Leviathan of a bygone epoch.In-Game Description The Paragon-class ...These guys show up after interacting with the Coronal Hypershunt. The game suggests that you can maybe buy the Coronal Hypershunt from them, which would be helpful since its the mid game and I'm nowhere close to beating the Dorito REDACTEDs guarding the Hypershunt. I've given them a Alpha core but nothing seems to change and there's no info online on what this even is.0.5. "Anomalous hull designated codeword 'Facet'. Motion to create security level SUPER ALABASTER passed and content of 'Facet' encounter debriefing made classified at this level. High Hegemon, if I may speak freely, keeping an entire flotilla quiet on this one is going to be a real challenge for COMSEC." –In-Game Description.Population & Infrastructure is a structure. It is automatically built at all colonies. Provides a monthly income of 10 000 credits a month, increasing by the same amount for each colony size past 3. Can provide +1 stability if the demand for Domestic Goods is met. Can provide +1 stability if the demand for Luxury Goods is met. Will incur a stability penalty if the …"Enough is enough. Anyone who cracks another joke about 'black magic' must contribute ten centicredits to the lab party fund."Memo received from Alpha Site lab complex The Rift Cascade Emitter shares many similarities with the Tachyon Lance, as it's also a burst beam weapon with identical range and rate of fire. However, the Rift Cascade Emitter deals less direct damage and no EMP damage, it's ...The rugged and eminently adaptable Mora was a common sight in the long-range surveying, mining, construction, drone handling, and use as mobile drydocks. Some hulls were even half-buried on alien worlds and used as armoured power-stations and workshops to form the core of new settlements. After the Collapse, Mora hulls were re-militarized ...Inactive Gates can be found when exploring the sector. For the most part, they are found as ship graveyards; usually, combat-oriented ship derelicts can be found here. Derelicts orbiting the gate may carry Survey Data, sleeper pods, and information regarding other derelicts in the sector. A stable debris field may also be present for valuable salvage; salvaging the …It is possible to create a custom shield replacement (right-click activated) by extending the functionality of the phase cloak implementation. Phase cloak works by setting the Ship Data CSV shield type field to "PHASE" and designating the ship system ID "phasecloak" in the defense id field. This causes the ship system phasecloak to be activated on right-click. Different, custom ship systems ...Depends on the situation. I managed to get a hypershunt very near a low hazard rate jungle world, so now i can set in farming, mining, commerce, refining, and a base. The tricky part, however, is to make it work. You will need a lot of transplutonics and metals to make it work.Tesseract Edit Attack 1 Attack 2 Defense Disruptor "This is the largest of the anamolous vessel class thus far encountered. Not even a partial specimen has been recovered, much to the consternation of the VP of Research. Some members of the board - unofficially of course - are asking about sabotage or mutiny. -Flavour text mostly changed, but Coronal Hypershunt activation sequence remains vanilla. -Cryoarithmetic engine's reqs are not editable (it won't be useful on other planets anyway).-Pollution isnt exactly "removed", it just takes 10^36 cycles to develop. Any existing pollution will stay.May 5, 2023 · Mod review by IroncladLion! The mod requires; Nexerelin. LazyLib. Wisp's MagicLib. GraphicsLib. There isn't much known about the Federation as a whole from where they're from but they do come in full force as they established a solid foothold in the outer reaches of the Persean Sector. Their goal is simple, they're simply there to guard the ... The Omen provides amazing combat and strategic utility via its EMP Emitter ship system, and built-in High Resolution Sensors hullmod. The EMP Emitter is a powerful weapon in its own right, providing significant loadout versatility to the Omen. In truth, the ship should be built around the EMP emitter being treated as it's Primary weapon - It lacks enough hardpoints of any type or size to carry ...The Autonomous Mantle Bore is a special item. It can be installed into the Mining industry. Autonomous Mantle Bores have a base price of 80 000 credits. Not a gas giant and not habitable. Increases production of Ore, Transplutonic Ore, and Organics by 3 units. Increases Pather interest by 4. As an industry item added in Version 0.95, a …The fight can change drastically depending on their primaries. I used a strike ziggy with high intensity lasers, large blasters, and antimatter blasters, and I soloed the torpedo tesseract while the rest of my fleet distracted the other, a particle accelerator primary.The Flash is a Remnant bomber. Remnant fighters can be used by the player without special skills, as LPCs can be obtained as loot from defeated Remnant fleets and research stations. .8.1a-RC5 Engagement Range reduced from 5000 to 4000 0.8a Added to the game Only up to date for version .8.1a-RC5. It is likely still broadly correct but not verified for the most up to date data yet. Please ...The Hypervelocity Driver is a medium kinetic weapon with high range. It is essentially an intermediate between the Railgun and Gauss Cannon. Best used for sniping enemy shields from afar, the HVD's range and accuracy are balanced out by its poor DPS and rate of fire, and its relatively high OP cost. Its decent damage per shot and added EMP damage also make it modestly effective against armored ...Hypershunts only spawn in systems with either blue giant, or 3 stars with different colors. Both are fairly rare, so it's usually enough to find hypershunts fairly quickly.More gameplay and less ethics than leading brand space sims.Buy it here: http://fractalsoftworks.com/Or here if site is overloaded: https://t.co/1710p7yYwX?a...Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Choose your faction (or establish your own) and dominate the Sector! 9.7MB ; 639-- Nexerelin. Overhauls. Uploaded: 23 Feb 2019 .The Duzahk star system is an uninhabited system within The Core Worlds. It is located on the western-most side of Hegemony space, near Corvus. Similar to Penelope's Star and the Tia-Ta'xet binary system, it is completely uninhabited and unsurveyed. Duzakh contains two stable locations and will always begin with a Makeshift Sensor Array constructed at one of the stable locations, owned by the ...1. 0. AsianToaster · 9/26/2022. You can't capture planets normally in Starsector. I don't think it's implemented just yet. The only 2 ways you can capture planets from other factions is to either Saturation bombard it or raid it until it becomes decivilized. Then you can colonize said planet. Keep in mind if that there's any other faction in ...On regards on the weapons, i use 2x tri-tachyon lances on my large energy mounts, 2x typhoon reaper launcher and 2 x heavy needler on the universal mounts and the rest of small energy mounts i use burst pd laser as my PD option. For mods you only really need resistant flux conduits as they are emp damage heavy, and range is always useful so i ...Why are the Tesseracts so easy? I've heard these things are absolutely monsters, I killed them with ease. I took my ziggurat and several capital ships to take the hypershunt, expecting to loose a good 80 percent of my fleet, but when I got in most of my capitals never even got to fire on them, one or 2 at most per tesseract and my ziggurat and ...The Synchrotron Core is a special item. It can be installed into the Fuel Production industry. It generates 4 Pather interest, compounding to Fuel Production's 2, resulting in a total of 6. Synchrotron Cores have a base price of 250 000 credits. No atmosphere. When installed into a Fuel Production industry, a Synchrotron Core increases the industries' production of Fuel by 3 units. As an ...We take our fleet to the coronal hypershunt and engage its defenders.Starsector 0.95 (formerly "Starfarer") is an in-development open-world single-player spa...Googling showed that apparently the story is over for now but there is a hypershunt tesseract fight. So I tried. And it's straight up impossible. I only have enough deployment points to bring Ziggurat, Legion XIV, Conquest, Eradicator, Eradicator (P), Dominator and Heron. Enemy that unloads insane damage at you and then safely disengages, fully ...The hypershunt and cryptosleeper locations: (no winner planets in vicinity IMO) Hypershunt north. Dyriad blue giant star system in the Pharos constellation north of Tia and Ta'ext (core world) Hypershunt south. Freyja, blue giant south of Askonia (center core world, Sindrian faction) in the Hadreel Nebula constellation. At the map edge.The rugged and eminently adaptable Mora was a common sight in the long-range surveying, mining, construction, drone handling, and use as mobile drydocks. Some hulls were even half-buried on alien worlds and used as armoured power-stations and workshops to form the core of new settlements. After the Collapse, Mora hulls were re-militarized ...The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. Only two cryosleepers can be found per sector. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. The cryosleepers ("Calypso" and "Tantalus") are named in reference to the 1994 ...This ship system is known to be used on the following ships: Venture (LP) Retribution Has 4 charges, regenerates one charge every 5 seconds. Propels the ship forward at extreme velocity by around 400 units. Actually detonates a bomb behind the ship, which deals 500 high explosive damage to anything in its radius. Has one second cooldown. Up to date for version 0.96I want to find and kill the guardians ASAP so that I can play around with their weapons during my playthrough(rather than leaving them until ...How about this: Since hypershunt are so rare and so guarded, and so fucking expensive to repair, buff. Range: 10LY to infinite. Cost: 10 transplutonics to 5 transplutonics. Benefits: +1 industries to +3 industries. Perk: High Powered Computational matrix : all AI cores used in this market have their buffs increased by 15%, overclocks ...Back in the day with the very first patch that introduced them, barely anybody, as it was mathematically impossible to meet the transplutonic requirement of the required hypershunt tap (unless you personally, manually shipped and over stockpiled expensive transplutonics to meet the demand via artificially inflated stockpile for some months ...Omega is very likely some kind of AI, or has an interest in preserving AI. Keeping the hypershunts offline keeps the Gates offline. When the player moves to access a hypershunt is the only time we see the Omega entities become hostile. It's not an enormously long bow to draw. 5 more replies.The Galatia Academy is an interstellar research institution and university in the Sector. Its campus is located in orbit of Pontus, a gas giant in the Galatia Star System. The Academy provides the Galatia Academy mission chain, the main story element of the game in Starsector 0.95a. A number of repeatable missions are also provided here until the completion of "At The Gates". Around the end of ...Here you can see how i continue with the preparation of the colonization. Bounties help alot to increase the funds. I also found the seventh hypershunt.Here .... The Spark is a Remnant interceptor. Remnant fighters can be usIf you have the console commands mod you can acti Starsector Unofficial Discord Server: Tartiflette: 0 84078 December 10, 2016, 02:21:02 PM by Tartiflette: Hostile Activity: FreonRu: 8 335 Today at 09:50:58 AM by nathan67003: I finished the game I guess: Cado: 5 231 Today at 04:29:07 AM by nathan67003: Requesting High-Tech ... Originally developed by Diktat engineers af "Visit the Academy" is an early mission in the Galatia Academy mission chain. It is immediately followed by the "Talk to Sebestyen" mission. If a cycle has passed without the player visiting the Academy, there is a chance (20% at each non-hidden market visited) that the player may encounter a "distinguished academician" in the bar. Talking to them will generate the mission after a brief dialog ... A Fistful of Credits. Location: Some God-forsaken Rock on the Askoni...

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